Patch 1.2, graciously, I might add, changed that to "Systems." This means that each system with colonized planets would only count as one toward your core. Now, I said Core Sector "Systems" in the last entry, but, at that time, they were actually Core Sector "planets," which meant that, if there were two habitable planets in one system that you controlled, each of them would count toward your Core Sector limit if you chose to colonize them. has been adjusted in more recent patches to make them only build modules that produce goods, rather than spend them, but the important takeaway is the same: Sector A.I. They would build completely unnecessary modules that racked up huge monthly maintenance costs for which you would have to foot the bill, decimating your economy. This change actually made me stop playing for a long time, because they were very bad at it. of Sectors now also control the spaceports of their systems. What this meant, practically, though, is that the A.I. Stellaris Console Edition Update 4.Spaceports in Sectors are now controlled by A.I., which has gotten better over time. If you still have crashing issues after installing the hotfix, please make a new save and file a bug report. Compatibility between different versions is not guaranteed. If you don’t see this update, restart your console and check for updates manually. The updated version numbers for Xbox (4.2.0.0) and PlayStation (4.2.0.0) should be available soon (04.02). This new version fixes several issues reported by the community since the 2.8 release, as well as some crashing issues. You can find the full patch notes here.Ī patch for the Console Edition 2.8 ‘Butler’ version was released this morning. Stellaris Console Edition was updated today to version 4.02 by Paradox Interactive.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |